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Unit L6
Game: Cell-or-System
Duration: Approximately 45 minutes in class plus significant prep time for making card deck(s)
In this game, played like the classic card game Pit, teams try to collect cell cards that help them claim tissues, three tissues to claim an organ, and then collect three organs, to claim either the nervous or cardiovascular system.
LEARNING OBJECTIVE
Students understand that cells make up tissues, tissues make up organs, and organs make up systems.
This game will also allow students to gain knowledge about a few organs and tissues that are specific to two different systems: the nervous or cardiovascular system.
Teacher Tips
Materials
Teacher Tune-ups
Teaching Notes
ACTIVITY OVERVIEW
Set the context (10 minutes)
Set up the game (5 minutes)
Setup
Introduce the rules and play the game (30 minutes)
Show the slide to review the rules of the game with the class.
Open a round by ringing the bell. Teams blindly trade at least one and as many as four cards with another team (one for one, two for two, and so on). To trade two cards, the team pulls out the two cards from their hand and shouts “Two cells! Two cells!” Team members then listen and look for another team looking to trade two cards. Traded cards must be the same suit (all Br, all S, all M, all H, all V, or all Bl) and the same in number (1, 2, 3, or 4 cards). They keep shouting the numbers they want to trade until the cards are exchanged, face down, WITHOUT revealing the cards, i.e. until they are in the new team’s hands.
Teams do not take turns (see “Slower version” below for alternative). Instead, everyone plays at the same time, trading with other teams until one team collects all the cards in a suit. When a team acquires a full hand of nine matching cards, they ring the bell and place the organ on the board at the front of the classroom. The game ends when one half of the class first organizes three organs within one color—that is, all three gold suits of the Nervous System: Br, S, M; OR all three red suits of the Cardiovascular System: H, V, Bl.
Have students play a quick round (about 5 minutes) while you monitor their understanding of the rules. Teams may mistakenly try one of these rule-breaking moves:
Winning
When a team matches all 9 cards into three sets of "ti-ss-ue" cards, the team rings the bell and puts their organ on the board. When all three organs from that system are claimed, the system wins and that half of the class wins.
Team Goal: Match all the cards in your team’s hand to claim an organ.
System Goal: Be one of the first three teams within one system to have claimed an organ.
Trade 1–4 cards with another team. Traded cards must be
To trade two cards, for example, pull out two cards from your hand and shout “Two cells! Two cells!” then look for someone also looking to trade two cards. Keep shouting as you exchange the cards, face down, WITHOUT showing the cards.
Collect all nine matching cards in a suit (one organ). When you do, ring the bell and place your organ on the board.
Example of an opening hand:
sorted:
Two examples of winning hands:
OR
Example of a non-winning hand:
These are all within the same system, but different organs or suits (Br/S/M).
They should all be brain (Br), sensory nerves (S), or motor nerves (M) cards.
Alternative rules: Slowing things down (taking-turns mode)
Slower version: To slow down the first run-through (or all run-throughs) of the game, you could have the teams take turns one at a time and randomly, using a six-sided die to choose the team who gets the turn and allowing only one trade per turn.
Note: With this algorithm, Team 2 may get to trade several times in a row, while Team 1 may not get to trade at all. Nature works in random, seemingly haphazard and unfair ways sometimes!
Rules of the Game (Long Play Version)
Team Goal: Match all the cards in your team’s hand to claim an organ.
System Goal: Be one of the first three teams within one system to have claimed an organ.
Assign the numbers 1 to 6 to the six players/teams.
Roll the die. The player/team matching that number goes first.
It chooses 1–4 cards to trade with another team and announces how many it has to trade. Traded cards must be
The teams who have an equivalent number of matching cards to trade raise their hands. If more than one team has an offer, the die is rolled until the number matches or is closer to one of the teams.
To trade two cards, for example, pull out two cards from your hand and announce “Two cells! Two cells!” then look for someone also looking to trade two cards.
Collect all nine matching cards in a suit (one organ). When you do, ring the bell and place your organ on the board.
Alternative rules: Quieting things down (silent gesture mode)
Quieter version: Six teams shouting across the classroom quickly becomes very noisy. To quiet things down, have students use hand signals for the silent mode of the game. For example, if a team wants to trade just one card, they hold up one finger; four cards, four fingers.
On the site BoardGameGeek, Teacher Christian Killoran says of silent Pit play, “Watching a crowd of teenagers trying to play this game silently is one of the funniest things you will ever see. Some of them get amazingly frustrated! You may want to penalize player scores for those who are unable to keep quiet.”
Rules of the Game (silent play)
Team Goal: Match all the cards in your team’s hand to claim an organ.
System Goal: Be one of the first three teams within one system to have claimed an organ.
Trade 1–4 cards with another team. Traded cards must be
To trade two cards, for example, pull out two cards and use the other hand to gesture “Two” then look for someone also looking to trade two cards. Keep your fingers up as you exchange the cards, face down, WITHOUT showing the cards until they have changed hands.
Collect all nine matching cards in a suit (one organ). When you do, ring the bell and place your organ on the board.
Review the game (10 minutes)
Review the game with the students when you are done.
Follow-up Questions
How did you decide which kind of cell to build your organ around?
Was the organ you planned on building at the beginning of each round the same at the end? If not, why not?
How does this game relate to what we know about the hierarchy of the human body, and how cells relate to tissues to organs to systems to the whole organism?
BETA Version - Please send comments and corrections to info@serpinstitute.org